@Tomberry:
Why do people feel obligated to find discrimination, offense and the like where creators are simply trying to add traits to a character
Short answer, they don't. Despite what some would have you think, people generally don't spontaneously decide to go out of their way to find something offensive. If you're offended by something or feel discriminated against by it, that's an emotional response that you can't just choose to not have, and if that worsens their experience they're justified in pointing that out.
More to the point, it doesn't matter if the creators are "just trying to add traits to the character"; they can have all the good intentions in the world but that's irrelevant when the work speaks for itself. If they don't want their work to say things they'd prefer it didn't, they have to consider the implications those traits carry in the larger contexts of media and society.
Why are we compelled to think that a virtual character that is here for the purpose of the plot musts represent an entire population when it might not be the case?
Because that's what happens. People consistently see cigarettes being smoked by cool people in media, they think smoking cigarettes makes them cool. People consistently see black people being idiotic and violent in media, they think black people are idiotic and violent. People consistently see women being helpless objects in media, they think women are helpless objects. This is an exaggeration, but media does influence people, and when you consistently see people or things being represented in a certain way in the media you consume, that's going to have an effect on how you perceive things. This is why having critical eyes on media is important.
@Ignaeon:
Women canโt be enemies because โit adverkates veolance against weemonโ.
I disagree. In my experience, the people who are criticising games' treatment of women are generally all for having female enemy NPCs (and AFAIK that includes Sarkeesian). It just depends on how it's framed.
@Cultural Marxist:
Exactly. This is also why things like sexualized or victimized men in media don't have the same effect as when it happens to women, because there isn't the existing context of men relatively frequently being sexually objectified or seen as victims.
@Sinael:
Of course fantasy tropes evolved in literature, and there are lots of settings where females and males are truly equal, and protagonist has as much luck of encountering a female enemy, as a male one. But not so much in gaming. Many developers that do not wish to go too in-depth with their world either donโt pay attention to the matter, making it medieval but with orks, dragons and magics, or base it off older fantasy archetypes that, in turn are based off mythological medieval, so they all end with a setting in which gender inequality is the norm.
Okay, so we've established it's lack-of-thought/laziness, rather than an actual restriction they have to abide by to maintain realism?
Making all-female enemies makes no sense
In what way does having all-female enemies make no sense while having all-male enemies make sense, if they can both fulfil combat roles?
Also, have you actually watched Anitaโs videos?
Yes, I've watched nearly all of them since before she ever started talking about video games, and I've never got the impression even slightly that she wanted female characters to be fit into a small box. As I alluded to in my previous post, if someone wants a diversity of female characters and existing ones tend to be restricted to a small amount of roles, they're going to criticize them continually being made that way, and talk about encourage roles that run counter to that. That doesn't mean they think characters should only be the way they're encouraging, they just want to see more of it at this point in time to mix things up.
The whole point is to have better female representation; this means characters that represent women as human beings with all the diversity that entails, not bland caricatured stereotypes that are lazily thrown together because that's how it's been done before. The only thing close to a "box" I can see her advocating is characters that are well written and complex, something I'd argue is better for all characters regardless of gender.
Also I think that games, like any medium reflect our society, and to change games we need to change society first โ thatโs one thing radfems completely missing.
This is a false dichotomy. Media is part of society, and so is influenced is influenced by the rest of it, but the reverse also happens. Art is a powerful tool for shaping and challenging existing attitudes. You change art, you change society, and vice versa.
I REALLY donโt think she (or any radfem for that matter) would allow any gender diversity in an enemy cast in videogames.
โฆ she's not a radical feminist. Anyway, I disagree with your point. See these for examples of feminists arguing for diversity in enemy casts.
Games were always a form of escapism, and they were much better at it than literaly anything else. They allow player to harmlesly do whatever he couldnโt do in real life, without suffering any consequences. If you deny that outlet to them, they become more likely to do it IRL
I believe catharsis theory has been debunked โ it actually increases aggression rather than lessening it.
Regardless, as Jacob rightly pointed out, having better female representation in games is hardly going to wreck games potential for escapism, it really just allows more people to enjoy that escapism without being thrust out of it by how their gender is treated. I think it's telling that you used "he" here โ can the player not harmlessly do things "she" can't in real life too?