Serious talk, in the last month I've worked hard to start building the engine of a game that I've thought about for a long time. It's a turn based RPG with its main mechanic surrounding changing the environment's colour to change stats. This is called your team's "aura" and once you mess around with it a bit I think it will make some sense (although later I will definitely have a tutorial in the game).
Here's a preview:
And you can download the demo here. (note: as I post this the link is still updating the file)
I eventually wanna focus on crowdfunding but this thing isn't really where I want it to be yet for that. The main reason though outside of funding is also so I can receive feedback from backers during testing since I want this game to be as balanced as possible. But right now I'm just showing what I got, looking for opinions, ect.
Currently in this demo, there is a basic overworld and battles. Everything in the demo is stuff I created, music and sprites ect.
Notes:
- Overworld has no menus yet, only one NPC. Also sprites/backgrounds obviously are temporary.
- Item menu doesn't have any function in battles yet.
- I haven't done anything with the stat upgrades so that is probably buggy.
- Party colour is currently random to show off the music change mechanic.
- 1 in 4 battles will be harder and will have different music.
- Fleeing always works
- Some sprites are missing/gibberish
- Possible crashes (please report to me all crashes with copy/paste of what it spits out)
- No animations in battle. I might not even get this in by the time I get a crowdfunding demo out. The way the battle's animations are programmed make setting up certain things complicated (pseudo-3D graphics). I have an idea for an engine but it's so time consuming to make sure it works properly that I want to develop it after the rest of the engine is complete.
- Camera spin sometimes does this overlay glitch, it's because I'm not done with it yet ;)
- Loss isn't programmed.
- You can restart the game by pressing shift, and spawn a battle in the overworld with backspace.
I don't want to go into detail about what kind of direction I'm going to take the art/story but I assure you that I've spent a lot of time thinking it through, and that I think that if you like my other stuff that it won't disappoint. I really want to aim to make something awesome, so any feedback is appreciated. Currently I'm focusing way more on getting this engine working so feedback on that is more important.
If you have crashes just PM them to me, I'd rather have this thread more for opinions, ideas, questions, suggestions ect.
Old demo video: