My character would be a floaty projectile user somewhat similar to Archetype Earth. And would have the ability to time my descents for recovery.
Standard attacks would all be magic bitchslaps strikes with low range and power, and my aerials would mostly be rotations much like Zelda. Overall pretty weak.
But then the Smash Attacks shoot short range waves of magic with medium range and power. Upsmash causing a small tornado, Downsmash creating a small whirlpool, and Sidesmashes shooting an energy wave.
Specials:
- B: Switch Element, much like Shulk except with a different function.
- Down B: Charge and Cast Spell. Works a lot like Robins function except with a full range of magic spells. Also can't hold the charges of spells. There is a Fire, Lightning, Light, Dark, and Plantlife spell with 4 different tiers if fully charged. (Think Tales Magic)
- Side B: A Repulsion Blast, High Knockback Low Damage.
- Up B: Grows wings and flies simmilar to Pit's Recovery
Final Smash: Lunatic Bullet Hell. Wings expand out, turn into a good asston of Spellcircles, and a massive clusterfuck rains straight forwards with a few lasers. Much like Byakuren's Devil's recitation. About as effective as Samus's Zero Laser except taller and cannot be reaimed if missed.