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**The Art Thread For Everyone** Do whatever...just dont touch the work and stay behind the rope!
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Nov 16, 2024 at 09:30AM EST.
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Feb 24, 2012 at 01:06AM EST
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Literally the only reason I play BlazBlue
Ducc
12monkehs
Deactivated
WRYYYYYYY
If Undertale is what motivated me to draw, My Hero Academia is what motivated me to make my own characters. Over the past one-and-a-half years I've been drawing
more MHA fan characters than I'm willing to admit, and this is one of them:
Here's a wip of a shitty webcomic character I like.
Have a cinnamon roll.
Whoops I accidentally created my own Pumpkin Monster Girl, her name is Pumpkaboo and yes I only realized that's the same name as a Pokemon and no I will not change it because she is a precious pumpkin.
undermeme 2 is hot rn
Carbonado wrote:
Whoops I accidentally created my own Pumpkin Monster Girl, her name is Pumpkaboo and yes I only realized that's the same name as a Pokemon and no I will not change it because she is a precious pumpkin.
I'll be honest with you Tekron; I would love to know your process of drawing, because I'm intrested in knowing just how you draw like this. No hard feelings, but I feel like your a person who quickly sketches something, colours it, and calls it done. There's plenty of people who draw just like that, but are capable of producing some truly great peices of art.
What I find weak about your art is the overall sense of "childishness" that comes with it. Unstable, thick lines, basic and searing colours, it feels like you draw with with the default photoshop brush and MS Paint colour bar. I know that good, variable lines might be hard, if not impossible without a tablet (I do not know if yo uown a tablet), but at the very least, you can take the concious effort to improving your drawing strokes to create something that isn't comparable to a 60's aspic desert.
Another thing I feel about your art is the lack of construction liens during drawing. You know, the things artists use base out thier work before drawing? Guidlines basically. Characters just feel wonky and mushy even though they look like they're supposed to be "normal" looking. Not to mention just how inconsistent it is. "Pumpkaboo" here has anatomy that switches up each drawing. One drawing might have her with thin arms and thick legs, the other might have the reverse. You know how I mentioned that I think you don't use construction lines? The expression sheet for Pumpkaboo proves it to me.
Her head squashes and deforms its angles and sides; not even like the way a good cartoon character like say, Bugs Bunny deforms his face during an expression. It's incredibly sloppy and honestly kind of gross, enhanced so with your poor draftsmanship skills.
I know this might discourage you from drawing, but please listen to what I have to say. If you can straighten your lines, invest in a tablet, and start looking at proper guides on drawing humans and what not, I'd say you'd be able to improve your art skills marginally from where yo uare right now.
This post is getting long and I'm running out of things to say, so if you have anything you'd like to ask me, don't be afraid to.
Patrick Star 3D Real wrote:
I'll be honest with you Tekron; I would love to know your process of drawing, because I'm intrested in knowing just how you draw like this. No hard feelings, but I feel like your a person who quickly sketches something, colours it, and calls it done. There's plenty of people who draw just like that, but are capable of producing some truly great peices of art.
What I find weak about your art is the overall sense of "childishness" that comes with it. Unstable, thick lines, basic and searing colours, it feels like you draw with with the default photoshop brush and MS Paint colour bar. I know that good, variable lines might be hard, if not impossible without a tablet (I do not know if yo uown a tablet), but at the very least, you can take the concious effort to improving your drawing strokes to create something that isn't comparable to a 60's aspic desert.
Another thing I feel about your art is the lack of construction liens during drawing. You know, the things artists use base out thier work before drawing? Guidlines basically. Characters just feel wonky and mushy even though they look like they're supposed to be "normal" looking. Not to mention just how inconsistent it is. "Pumpkaboo" here has anatomy that switches up each drawing. One drawing might have her with thin arms and thick legs, the other might have the reverse. You know how I mentioned that I think you don't use construction lines? The expression sheet for Pumpkaboo proves it to me.
Her head squashes and deforms its angles and sides; not even like the way a good cartoon character like say, Bugs Bunny deforms his face during an expression. It's incredibly sloppy and honestly kind of gross, enhanced so with your poor draftsmanship skills.I know this might discourage you from drawing, but please listen to what I have to say. If you can straighten your lines, invest in a tablet, and start looking at proper guides on drawing humans and what not, I'd say you'd be able to improve your art skills marginally from where yo uare right now.
This post is getting long and I'm running out of things to say, so if you have anything you'd like to ask me, don't be afraid to.
BiTronic
Deactivated
some oc and design lineart/digital inking
Do you ever look at 02 from Kirby 64 and say to yourself “Yeah… But what if it was a Monster Girl?” I did, AND SOOOO….
Yeah I gave her some cheesecake thighs, what of it? :V
Here's some more of Zery that I drew a week ago… Kawasaki's food has some black magic to it I swear. Just don't order "The Heart Punter"
Drew this last Monday. Was going to put a stretched-out Supreme logo over her chest, but that didn't quite work out.
Amateur coloured version. I prefer the black-and-white version myself.
The last piece I made for 2018. Any improvements I should make going forward?
TheAnt wrote:
The last piece I made for 2018. Any improvements I should make going forward?
The left arm is bigger than the other, and the length of the legs is unbalanced. Make sure the proportions on the legs are right so they look more symmetrical; the legs here look wonky because one knee is placed lower or higher than the other. The left foot does not bend like that. The breasts don't suction to the swimsuit so it looks like the swimsuit might as well be a part of the skin, and they're also not connected to the shoulders. Lastly, tone down on the light reflection so it does not look like the character is made out of plastic.
I recommend you look up how-to-draw tutorials on art sites or YouTube, because they can explain better than I can.
Time to art vomit a bunch of Zery drawings I have done because I keep forgetting this thread technically exists.
…please tell me this thread isn't devoured by OCs and furries.
Flaming Pile of Shit wrote:
…please tell me this thread isn't devoured by OCs and furries.
such is life fam
Flaming Pile of Shit wrote:
…please tell me this thread isn't devoured by OCs and furries.
Not if I can help it
If it is wrong to upvote the cute fluffy bunny boi…then I don't want to be right.
Also, Terry's style has always looked neat to me.
I'll lurk here all the way to the end.
A recent SFM poster I did.
My attempt at drawing a tree. Wasn't much of a drawing, more of a painting. Used only brushes to make this one, took me an entire morning. This tree was painted from scratch. I think I barely improve.
Captain Dramatic wrote:
My attempt at drawing a tree. Wasn't much of a drawing, more of a painting. Used only brushes to make this one, took me an entire morning. This tree was painted from scratch. I think I barely improve.
The colors you used are really good, vibrant enough to look interesting but dull enough to look realistic. It's also nice and simple, with four colors of brown, green, yellow, and the sky grey.
The main issue I see is with the tree's structure. The trunk of the tree is too wide, making it look too short like it abruptly stops, and there aren't really any branches connecting the trunk to the leaves. It just looks like a big tree trunk with leaves hovering over it, without any structural connections.
You can study a barren tree to see what the structure looks like: the ratio of trunk to branches, the different sizes of branches, average amount of each size, etc. Keeping the structure of a barren tree in mind will allow a leaved tree to look more accurate.
Hope this helps!
dumping
another original character i made, i know this is crap but whatever, i just wanted to get the idea i had in mind (more or less) on paper. i will make better versions in the future.
Crazy to see you back here Ox. I thought you were gone for good.
Anyway, here's a boy I modeled.
Lol ya I tend to stop in every year. But I think I’mma stick around for a bit this time around lol. Miss this place.
Seeing all the talk on my Twitter about Lady Link from the 80's I felt compelled to draw this. :V
(Yes I am aware of the hypocritical feeling of this)