A response to a recent Extra Credits video about "evil races" in fantasy world-building and game design.
Argues that inherently evil races are not anologous to the IRL concept of race (and shouldn't be treated as such) and that they can provide for interesting stories and player choices.
Also highlights a disturbing solution put forward by Extra Credits, which is to indicate that villains are bad by choice with uniforms. This implies that, while orcs may be a natural subject for empathy, humans wearing certain "bad" clothes are not. Quite a disturbing implication!